![]() If you experience performance issues with Omnisphere such as audio drop-outs, you can gain further Performance headroom by raising your host's audio buffer setting. Performance and CPU load with all virtual instrument plug-ins are sensitive to the host's audio buffer size - particularly with an instrument as powerful as Omnisphere. When loading larger sounds, such as Trilian sounds inside Omnisphere, using Thinning can make a huge difference in overall system memory demand, and these can be used in combination to balance between the best sound possible, and the conservation of resources. There are four types of Sample Thinning available Round Robin samples, Legato samples, Velocities, and Pitch Thinning. Omnisphere provides Thinning options from the System Page, the Edit Page ( Soundsource Zoom Edit View), and from the Patch & Multi Browsers This is especially important when loading large Trilian sounds into Omnisphere, using Omnisphere Library Integration. Sample Thinning allows Soundsources, Patches, and Multis to be loaded with fewer samples when selected, so that less system memory is used. NOTE: If you are running a 64-bit host (such as Logic 9.1), the Sample File Server is unnecessary, and you may get better performance with it disabled. Windows users should use 64-bit host software. It is recommended to have a minimum of 6Gb of RAM installed when using the Sample File Server. If you find yourself running low on memory, you should add as much physical RAM as possible to get the most from your 64-bit software.Īll Spectrasonics instruments are 64-bit, on both Mac and PC.įor Macs running 32-bit host software, the Sample File Server allows you to load large sounds into physical RAM, bypassing the usual 32-bit System Memory limit. This means that you are less likely to run out of memory when loading very large instruments, or a large number of instances. If you are using a 64-bit host (such as Logic 9.1), it can access all available system memory without the usual 3Gb limit. The following detailed tips and techniques are especially useful in busy sessions when trying to make the most of your computer’s resources. If that's the case, try turning up the Pre-load memory size.Īs you can see, there are several ways to help conserve CPU power in Omnisphere. Glitching in the absence of a CPU overload might indicate a streaming underrun.Metal Pipe and AllPass filter types use more CPU than other filter types.In the case of Unison, try turning down the depth.Look for oscillator section features that can be turned off.Look for effects that can be turned off.Here's a summary of example things to try: If you are running into performance issues, it's best to turn off unnecessary features. As a result it's impossible to predict what represents a reasonable number of enabled features for every given situation. The point at which that happens depends on a lot of things: the number of Omnisphere parts in use, the number of plugins in use, the CPU power, etc. There are a large number of features that you can enable in Omnisphere, and if you turn enough of them on you'll eventually overload any CPU. However, we are always striving to improve CPU performance and hope to further improve performance in future updates. Simple bread and butter sounds have been done.we're aiming for something beyond that with Omnisphere. That's for the simple reason that the average patch in Omnisphere has more things going on than the average patch in most other synths. It's to be expected that the average patch in Omnisphere uses more CPU than the average patch in most other synths. This means that Omnisphere is capable of using all available CPU power and then some! The reason it's so difficult to answer is because STEAM™ was designed as a very flexible and open system, which allows you to freely add FX and more editing power based on the needs of what you want to create. One of the most difficult questions to answer is how much CPU power Omnisphere uses. ![]() CONCEPTS - CPU Optimization & Conservation ![]()
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